

Multiple timelines, player skills and discoveries are layered on top of each other until you have Deathloop’s fabulous temporal mille-feuille. Its Groundhog Day-esque loops are nothing new, granted, but rarely has the concept been used in games with such mechanical bravura. Its whole construction is of a similar mind-bending intricacy, except its moving parts are not mechanical walls and revolving staircases, but time. It is a remarkable piece of game-making a shifting, morphing millionaire’s home where the rooms transform and shift around each other like a demented rubik’s cube.ĭeathloop feels like the ethos of the Clockwork Mansion writ large.

Halfway through Deathloop developer Arkane’s previous assassination fable Dishonored 2, you come across the heralded Clockwork Mansion.
